Hello World! This is our (Anjana & Karishma) final project for CS 384G-Computer Graphics at UT Austin. We decided to implement Path Tracing with Bump Mapping to render some pretty cool images!
We have the Whitted Ray Tracer along with the Stochastic Ray Tracer that can be enabled selectively. Some of the features that we have, include:
- Whitted ray tracing
- Phong shading
- Shadow attenuation
- Reflection
- Refraction
- Global Illumination
- Depth of Field
- Soft Shadows
- Path Tracing
- Texture Mapping
- Bump Mapping
- Anti-aliasing
- Optimization
- kD-Tree
- Multithreading
- .obj to .ray file conversion
![](https://pathtracing.home.blog/wp-content/uploads/2018/12/gui.png)
The code can be found at : https://github.com/kmulani/raytracer
Happy rendering! 😀